

i couldnt send moer than a couple to wasteland, but also havent needed to. while i wait i made core worker set to fill production rooms and wasteland dwellers. (but it is imperative to make core defence units at first 2 floor to make them high hp as possible as you could) (before +7end gear) to make stats 10 for each SPECIAL doesnt mean a thing if you cant level them with +7 end gear. this is a must to make real high hp dweller. i did "plasma rifle" for my all dwellers while searching and trying to obtain high damage leg weapon and weapon recepies.īut the turning point was to obtain "heavy wasteland suit".


Well, it's your game and i don't judge here, but it's kinda strange. 1.) why train your dwellers when you're editing them anyway?Ģ.) why build workshops when editing +7 gear and 22-29 weapons?ģ.) why does editing your game left you under trained & under geared? isn't 1.) & 2.) doing the opposite? The rushing got me attacked and left me both under geared and under trained, the game is designed that way for a reason. I have around 190 dwellers now and look to soon destroy the 14 training rooms and build crafting and med / radaway production. My dwellers max out at 644 health points, are crossed trained in all stats and can either work or explore. I took all the dwellers that came in or were born after that and max trained them, then sent them back out into the wasteland in E7 gear with a Dragon Maw and their health level set to 105. I struggled at first but with some wasteland exploration and quest I eventually got better weapons. I took a file editor and max trained my 59 dwellers I kept. I got frustrated with my first vault at around 80 dwellers and had to kick 20 out to get back to 60. From training dwellers in rooms to sending out and getting back dwellers in the wasteland. Originally posted by DrDoomNGloom:Unless you plan on save file editing the whole game is a slow game.
